13+ Warframe Status Vs Crit Melee

For melee high status works as great as on lower levels since you are just supposed to proc a bunch of stuff and stack condition overload. WARFRAME Wiki is a FANDOM Games Community.


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Extends the duration of the Melee Combo Counter.

Warframe status vs crit melee. What you would want is something with slash as its dominant damage type ideally with at least 20 base in both crit and status. Status is generally better for the most part simply because the status effects mixed with condition overload is so powerful. Increases Crit Chance as your melee combo counter increases.

Both have various good paths in different weapons. Melee status builds tend to use Condition Overload and attack speed to build up what used to be an insane damage multiplier RIP CO. For zaws the choice.

With melee condition overload pushes status to the front as you can get far higher numbers just by stacking a few different status procs. Slash procs are the key because they ignore armor. Status is more fun though seeing the enemy slowed by cold set on fire blasted to the ground or confused and attacking friends.

Pick a crit based melee weapon status chance really doesnt matter. Blood Rush increases your critical chance based on your melee combo. Obviously you only want to focus on a status build with high stat chance weapons such as lesion and crit for crit based weapons like gram prime.

Community content is available under CC-BY-SA unless otherwise noted. If you are taking down multiple targets by over killing them by a factor of more than 100 then either youre attacking mobs too low for you and therefore ignore me or youre not hitting enough targets at once. Primary and Secondary weapons are not the subject in this question And my answer to this is that it depends entirely on the type of build that the melee weapon lends itself to.

Slash is the best IPS in the game and is regarded as the best status in the game and for good reason. Also it will help defeat high leveld enemies by stripping armour nuking health and shields etc where crit will not do that. Extends the duration of the Melee Combo Counter and increases Status Chance.

The new melee changes are out and theres a lot of debate on whether Condition Overload has now been nerfed to be worse than Prime Pressure Point. Armor Shield bypassing is amazing. Crit Crit Dmg Status Dispo Follow Through Block Angle MR Stance Intro.

Crit melee on the other hand works better with building combo and then unleashing a mighty heavy attack since Steel mods give 2x crit chance on heavy attacks. The difference with both Status and Critical damage is that they only do as much damage as your weapons do. Depends for main weapons hunter munitions makes crit more viable against armoured targets as you can always generate slash procs that ignore armour regardless of the weapons damage type.

Status works best against multiple targets crit works better for single targets. Critical Damage is by far the better scaling damage but only on melee weapons. Gram Venka Nami Skyla Prisma Dual Cleavers Kronen Pangolin Nikana and so on are all good examples.

Crit will eventually fall off due to the scaling of enemies but statuses can help with that and while status will also eventually. If the base crit chance is high enough you can use. Posted July 25 2016.

Crits are simple you do more damage and kill quicker and it works. Increases the critical damage. Also The current question is Status vs Crit in MELEE.

I would say on an automatic weapon 15 base status is enough at lvl150 but of course if u have. Most of the time. Since you have plenty of free mods slots status weapons wont benefit from more status and crit based weapons will reach 100 status anyways with a single mod it lead to a very obvious way of playing melee.

If it has high crit chance 20 or higher in my opinion makes a good crit based weapon then I make a crit build. For guns as u go higher on the levels u need more and more status and then over lvl100 u will need less and less if u dont want to overstrip the enemys armor.


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